![]() Its extremely expensive to take out a station on your own when your Taranis' take 50% hull damage and costs like 25million to repair every time. I intend to cheat my way through this ridiculously glitchy plot and once its over with and I have a decent income (i assume a small empire will earn cash on its own.if not, im done with this game), then i will bother invading enemies, destroying their bases, etc. Station now is building and its at 54% and climbing So what I did is i looked at the portion of the file where it says how many are needed for the build, mine looks like this:įor some reason this kept bugging out on me, the game would stop loading at 72%, so i changed zone, quicksaved, redid all my editing, saved and this time it loaded properly. For example, i knew my vessel currently had 2482 energy cells and 10 cargolifters, so i just searched for 2482 and i found what i was looking for. I think some of these values like the id="" is generated randomly based on each player's game but, basically, its easier to just search the file for whatever your vessel currently is holding. You can edit the resources inside your construction vessel by looking at lines This is totally a hack/cheat but it's really the only way to get around this bottleneck atm - you can't load the ship with the resources nor can you order it to go get them. Simply changing the resource numbers its waiting on for that module to 0 causes it to start building the module when you load. Początkowo opublikowane przez STOMP Kalinin:So I've managed to get around this by manually finding the ship, telling the architect to build, saving, and then editing the save. At this point, I just want to progress the plot. I'd even appreciate instructions on how to edit the resources into the construction ship - I've managed to find it in the savefile but I can't make sense of where it's actual cargobay is described. So I can't transfer said resources, but I can't cancel his upgrade order and if I could could I switch in a different ship to fill the role?Ĭan I put an architect on the station and ask them to upgrade it from there? I'm lost here. So I need to bring said resources to him - the problem is, I can't give the resources to the ship as it isn't deployed with the trade offer icons around it. I told them to expand all stage 1 pieces of the station, yet it did not deploy and does not have the needed resources. It is simply not on my list of property anywhere, though I can dock with it and talk to the architect there. It is not under the control of the station manager or any other ship I own. ![]() Mine did not, and has been flying around buying energy cells for no apparent reason. (4) sell the cargo drones from your freighter to your own station.Supposedly upon finishing the first station piece, the construction ship is supposed to disappear. (3) use ship-2-ship transfer if need be, (as described above from Shipyard Equipped Drone to Ship Cargo Bay), then (2) equip a freighter with Cargo drones from the shipyard, (if there are no Cargo URV for sale) then The order for the URV is then listed in the global trade window for the station. (1) Comm the Architect and select option 2. In order to equip drones to a Station, you I believe you are describing the Ship-2-ship URV transfer. I didn't play in the last few weeks, so that procedure might be a little off, but browse around and you should figure it out. ![]() Otherwise the ship might simply transfer the drones as cargo and the station won't be able tu use them. Once in the transfer window, select the drones, but before you do the transfer, expand the list and make sure you use the "equip as drones" trade option. If you want to transfer URVS equipped on a ship to a station (equipped means not in cargo, but listed as units), select the ship and use the "transfer" order, instead of heading to the trade window. Saco3 wrote:I know you can equip your ships at the shipyard but how do you get some for your station?
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